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Dragon Autochess

30 Dec 2020

Reading time ~1 minute

Engine: Unity Team size: 1 Development time: 3 months

Dragon Autochess is my experimentation with autobattlers in a roguelike environment. I focused on archetypes and units design and some balance. Being also the project for the “Data Analytics” module, it was my introdution to that subject.

Prototype Design Wiki



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