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Ranger Pets

When you first get your pet, it has an AP number equal to your level divided by 2 (round down, minimum 1). Every 2 character levels, the pet gain an additional AP. Pet APs can only be spent on pet feats.

Wolf

Name Points
Athletics 3
Insight  
Intimidation 1
Investigation  
Perception 3
Physique 1
Stealth 1
Survival 1
Will  

  • HP: 8

Attack(Bite): Attacks with Physique deals 1d6(piercing) damage.

Bear

Name Points
Athletics 2
Insight  
Intimidation 3
Investigation  
Perception 2
Physique 3
Stealth  
Survival  
Will  

  • HP: 10

Attack(Claws): Attacks with Physique deals 1d4(Slashing) damage.


Pet Feats

  • Gain 2 Skill Points
  • Resilience (1 AP): Gain 3 max HP.
  • Empowered Natural Weapon(1 AP): Gain +2 to your damage.
  • Armored Companion (1 AP): The pet can wear a precisely crafted armor. The type of armor is based on Physique:
    • +2 Physique -> Light Armor
    • +4 Physique -> Medium Armor
    • +6 Physique -> Heavy Armor