Ranger Pets
When you first get your pet, it has an AP number equal to your level divided by 2 (round down, minimum 1). Every 2 character levels, the pet gain an additional AP. Pet APs can only be spent on pet feats.
Wolf
| Name | Points |
|---|---|
| Athletics | 3 |
| Insight | |
| Intimidation | 1 |
| Investigation | |
| Perception | 3 |
| Physique | 1 |
| Stealth | 1 |
| Survival | 1 |
| Will |
- HP: 8
Attack(Bite): Attacks with Physique deals 1d6(piercing) damage.
Bear
| Name | Points |
|---|---|
| Athletics | 2 |
| Insight | |
| Intimidation | 3 |
| Investigation | |
| Perception | 2 |
| Physique | 3 |
| Stealth | |
| Survival | |
| Will |
- HP: 10
Attack(Claws): Attacks with Physique deals 1d4(Slashing) damage.
Pet Feats
- Gain 2 Skill Points
- Resilience (1 AP): Gain 3 max HP.
- Empowered Natural Weapon(1 AP): Gain +2 to your damage.
- Armored Companion (1 AP): The pet can wear a precisely crafted armor. The type of armor is based on Physique:
- +2 Physique -> Light Armor
- +4 Physique -> Medium Armor
- +6 Physique -> Heavy Armor