Ranger Pets
When you first get your pet, it has an AP number equal to your level divided by 2 (round down, minimum 1). Every 2 character levels, the pet gain an additional AP. Pet APs can only be spent on pet feats.
Wolf
Name | Points |
---|---|
Athletics | 3 |
Insight | |
Intimidation | 1 |
Investigation | |
Perception | 3 |
Physique | 1 |
Stealth | 1 |
Survival | 1 |
Will |
- HP: 8
Attack(Bite): Attacks with Physique deals 1d6(piercing) damage.
Bear
Name | Points |
---|---|
Athletics | 2 |
Insight | |
Intimidation | 3 |
Investigation | |
Perception | 2 |
Physique | 3 |
Stealth | |
Survival | |
Will |
- HP: 10
Attack(Claws): Attacks with Physique deals 1d4(Slashing) damage.
Pet Feats
- Gain 2 Skill Points
- Resilience (1 AP): Gain 3 max HP.
- Empowered Natural Weapon(1 AP): Gain +2 to your damage.
- Armored Companion (1 AP): The pet can wear a precisely crafted armor. The type of armor is based on Physique:
- +2 Physique -> Light Armor
- +4 Physique -> Medium Armor
- +6 Physique -> Heavy Armor