Weapons and Armors
Weapons
Simple Weapons
- Hand Axe 1d4(slashing)
- Javelin 1d4(piercing)
- Qaurterstaff 1d4(bludgeoning)
Ranged Simple Weapons
- Shortbow 1d4(piercing)
Light Weapons
- Short Sword 1d6(slashing)
- Dagger 1d6(piercing)
- Flail 1d6(bludgeoning)
Medium Weapons
- Long Sword 1d8(slashing)
- Rapier 1d8(piercing)
- Morning Star 1d8(bludgeoning)
Heavy Weapons
- Greatsword 1d10(slashing)
- Lance 1d10(piercing)
- War Hammer 1d10(bludgeoning)
Ranged Weapons
- Longbow 1d8(piercing)
Armors
- Heavy: +6 amor.
- Medium: +4 armor.
- Light: +2 armor.
- Shield: +1 armor. : Can use fight do defend against non-magical projectiles.